The task is to create another game prop in under 10,000 Tris in Maya.
I've based my prop on a some Mecha artwork I found through Google.
Its going to be a challenge to create the Mech within the Tri budget, but then again I love a challenge.
Once I blocked the Mech out I started work on its guns, or rather one gun as I'll be mirrioring the mesh.
The Gun has been created from Extruding a cylinder and then special duplicating it with translation and rotation to get the barrels to line up nicely. The tip of the gun barrels was a tricky item to create, I eventually ended up deleting some polygons and bridged the gaps to form a nicely ronded gun nozzle. I could not believe after trying several different approachs to create the tip that such a simple solution provided the best results.

Lastly I added the arm and pivot joint, again this was another simple cylinder and extruding tool.
Well best get cracking with the rest of the arm.
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