Time was running out and I had not even started texturing. For once I had a vision of what the mech would look like so I made a few layers in photoshop, a base metal texture, rust texture and a camo paint layer. Just before I start the texture I decided to try and make a ambient occulsion map. My first attempt failed as I tried to bake the OA map from the mech itself onto itself which a fellow uni student suggested. However, after a search on the internet, I found a nice and simple way that required setting up a seperate shader and using the mental ray settings to render and bake I final had a nice OA map to overlay on top of my photoshop texture. Below are screenshots of the OA mech in Maya.
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